![]() Each character is fully voiced and the performances are brilliant from start to finish, with a returning Dominic Artmato as Guybrush being the standout. Meanwhile the audio throughout the game is brilliant. Personally I loved the new style and thought it captured the modern take on the series that the team were going for. Gone is the pixel-art graphics and in comes an abstract stlye similar to games like Guacamelee that resembles a moving painting. The team were bombarded with negative feedback on the games art style after it was shown off at a Nintendo Direct back in June. In casual mode, you can simply give this to the character you need to mend a bridge with, but on hard mode, you need to write intimate details about the character from the information you glean around the world (which varies each playthrough). An example from early in the game is a forgiveness frog you collect. ![]() Instead, it often removes a step from the puzzle requirements, which is ideal for those less familiar with the genre or looking to enjoy the narrative. By no means does this make the journey plain sailing though. It sounds like a minor alteration but it gives you more sense of control over the actions you take.Īlso welcome is a casual mode, which limits the number of puzzles in the game. These have been replaced with more descriptive terms like “Pick up X” and “Look up Y” etc. Gone are the vague commands like “Talk” and “Use”. I much prefer this more modern approach to the point-and-click genre as it makes the whole experience more fluid and responsive. You have the freedom to control Guybrush with the left stick while retaining the ability to cycle through objects that can be interacted with using the right stick. The game is an absolute joy to navigate and control. The cast of both new and returning characters is a joy throughout the game’s relatively short run time, with the key-making, dry-witted Locke Smith being one of the standouts. In typical adventure game fashion though, a simple request for employment isn’t going to cut it, and so starts the merry-go-round of collecting items and doing favours to further your cause. But after being laughed out of the Scumm bar by the new-age pirate leaders, our fearless protagonist sets his sights on joining the crew of his old nemesis LeChuck. We start with Guybrush looking for financial backing to lead an expedition to Monkey Island in search of the secret. That tale? Going after the secret of Monkey Island of course. The story is told from the perspective of Guybrush telling a tale to his son. Ron Gilbert had previously said that he always envisioned Monkey Island as a trilogy, and Return to Monkey Island is clearly his way of following through on that while still showing respect to the games that were produced after he left LucasArts in 1992.
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